Secondary quest for a fantasy, open-world action RPG game with souls-like combat inspired by The Witcher.
I aimed to create a mission that would be memorable for players, unveiling a depth not initially expected and weaving an intriguing narrative.
I’ve always wanted to design a secondary mission inspired by The Witcher with action RPG combat similar to Dark Souls.
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I gathered references for landmarks, points of interest (POIs), exterior spaces, rooms, and items. These are not only meant to be used as reference material but also as a source of inspiration.
After several layout iterations, I created a one-pager to showcase a solid foundation to build upon and define the scope for a week's workload.
The logic of each element is self-contained, with references to the objects to interact with. The player maintains a dynamic list of available entities that can be interacted with.