Vault design inspired by the game Immortals Fenyx Rising, similar to the shrines in Zelda BOTW or TOTK.
Immortals is an action-adventure game played from a third-person perspective and vaults are unique levels where players have to overcome a specific challenge.
My goal is to make a study of the vaults and build a blockout that could be implemented in the game, exploring a specific mechanic.
I’ve always wanted to design a secondary mission inspired by The Witcher with action RPG combat similar to Dark Souls.
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The circular layout of the puzzles and the diverse reuse of areas made players feel more comfortable navigating them and made the puzzles feel very cohesive while qualitatively extending the gameplay length.
Finally, I would like to iterate on the layout of the last challenge to create a non-linear puzzle where players can complete tasks in any order to solve them. This would break the linearity of the level, providing a refreshing touch at the end of the vault.