Level designed for a sci-fi, open-world, 3rd person, action RPG set in a dystopian future.
My objective is to design a space that supports NPC interactions and build a blockout featuring interconnected and distinct areas.
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I strongly believe that to create truly memorable spaces, it's crucial to support the narrative so I began building a brief story.
I wanted to address key questions about the world and build a rough idea of the spaces I wanted to create, allowing me to find and define the design pillars to follow through the development.
I gathered references for landmarks, points of interest (POIs), exterior spaces, and rooms.
After several layout iterations, I created a one-pager with a bubble diagram to showcase a solid foundation to build upon and define the scope for a two-week workload.
A key objective for each POI is to make it memorable.
I have differentiated them by employing diverse color palettes, varying the room's size, alternating between open and enclosed areas, incorporating ambient sounds, and using storytelling elements.
Designing a level is not just about creating a space; it's also about crafting a playable experience. I enjoy incorporating elements that are quick to implement but significantly enhance the result.
In this level, I've implemented ambient sounds, and music, populated the space with NPCs, and included simple animations to make the experience more vibrant.