Fran Ruiz - Level Design

INTRODUCTION

Study of vertical intricate layout with multiple connections from every point of interest for a third-person game set in Asian city streets.


Special attention to the differentiation between areas and the composition of the entrances to their respective connections.

PROJECT DETAILS

  • • Developed in 1 week (part-time)
  • • Unreal Engine 5
  • • Verticality
  • • Open space
  • • 3rd person

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook

INTRODUCTION

Horror-platformer level where your goal is to reach the top of the lighthouse.


Inspired by Dark Bramble level from Outer Wilds.

PROJECT DETAILS

  • • Developed in 1 week (part-time)
  • • Unreal Engine 5
  • • Platformer, horror
  • • Semi-linear
  • • 3rd person

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook

INTRODUCTION

Narrative-driven horror adventure game.


You have recently relocated to a quaint village in Japan and got a new job as a janitor at an academy.

Your objective is to perform maintenance tasks in every room during the night.

PROJECT DETAILS

  • • Developed in 1 week (part-time)
  • • Unreal Engine 5
  • • Horror, 1rst person
  • • Narrative driven, linear
  • • Scripting, blueprints
  • Walkthrough

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook

INTRODUCTION

Action-adventure narrative level inspired by Tomb Raider and Uncharted.


Spaces focused on highlighting dialogues and exploration with dedicated areas for puzzles and parkour. I intended to build a semi-linear level set in the jungle, with a blockout that feels organic while keeping an eye on composition.

PROJECT DETAILS

  • • Developed in 1 week (part-time)
  • • Unreal Engine 5
  • • Action-adventure, puzzle
  • • Narrative driven, semi-linear
  • • 3rd person

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook

INTRODUCTION

Study of exploration, semi-linear, narrative-driven levels set in an Egyptian tomb.

PROJECT DETAILS

  • • Developed in 1 week (part-time)
  • • Unreal Engine 5
  • • Narrative-driven
  • • Semi-linear
  • • 3rd person

Awards

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

Contact

email@domain.com

000-000-000


— Instagram

— Twitter

— Facebook