Role
Lead Level Designer
Date
- Jun 2021 – Present
Genre
- RTS, Puzzle, Sandbox
Platform
Consoles, PC
Lead Level Designer
Consoles, PC
Game description
A physics-based RTS game with a unique control system. Lead legendary warriors from distant ages in their quest for glory! Command your troops by just drawing your formations on the battlefield. Surround, ambush, deceive.. faster than ever! Your imagination is the limit.
Responsabilities
• Testing, collect feedback, iterate and determine which concepts are best-suited for the game
• Scripting AI, terrain, cameras and other game elements given by the developers
• Design and implement enemy encounters
Contributions
As a Lead Level Designer on ‘Toy Tactics’ I had to bounce between “Level Designer” to “Game Designer” on a regular basis. Owning every level, planning and executing the flow, establishing the vision and goals for each level, making the layout, the blockout, testing, and evaluating them. This broad set of responsibilities led me to know which mechanics and new elements could fit, enhance, and complement the game, so I collaborated with the leads of the project to design gameplay elements, system mechanics, AI, Camera, and UX in general.
Also, I had the pleasure to mentor and supervise four level designers who owned additional campaigns.
Further information with examples of my work will be available once the project has been published.