Fran Ruiz - Level Design

Role

Game Designer

Date

  • Sep 2020 – Jun 2021

Genre

  • Strategy, Simulation, Sandbox

Platform

PC

Game description

An evil maniac has conquered all territories in the continent, except yours. The world’s last hope resides in an old camp located in this peaceful land: One Military Camp. Bring it back to its former glory, to recruit and train a brave group of fighters to push back the evil forces.


Build your own training camp, manage the economy, recruit the best candidates to join your ranks and train them to become elite specialists. Finally, send them on special missions to achieve peace once and for all!

Responsabilities

• Design cohesive systems

• Prototype systems to iterate and evaluate them

• Understand and study competence

• Documenting and communicating the mechanics, features, and systems of the game

• Work closely with other department leads to achieving visible, accessible, and engaging product

Contributions

In the early stages of this project’s development, I conducted a comprehensive market study on leading strategy games, gathering pertinent information crucial to the game’s production. Collaboratively, my team and I defined the foundational mechanics and systems of the game, introducing innovative gameplay mechanics and elements such as the soldier progression system and specialization.


In addition, I actively contributed to the creation of multiple prototypes to conduct tests on the new gameplay systems, ensuring they are both fun and feasible. Simultaneously, I developed the game design document along with other game designers.